Worm

Theme Chronicle from on January 27th, 2023
cp-ur 600 + cp-sr 630
40 cards

Notes & Combos

THE RETURN OF WORMS

PURE ADVANTAGE LINX MUNCHES ALL NOOBS

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This list abuses Worm Linx, which draws 1 card in the end phase if it's been flipped! Because Worms are a **** deck from 2011, this effect is not even close to a hard once-per-turn, so if you flip it face-down in the end phase after using its effect (say, with Junk Sleep, or the archetypal trap card W Nebula Meteorite that already draws you more cards), then flip it face-up using World Legacy Pawns or W Nebula Meteorite (which is ALSO not a hard once per turn!), you get to draw again!

Also, Worm Linx triggers every end phase, not just the one it's been flipped! Keep it face-up and get that sweet, sweet value.

We want Worm Linx to survive until the end phase, so we're running Solemns to hopefully turn-end an opponent that commits a bunch of material to something like Galatea. We're also running Threatening Roar for boards full of monsters over 1000 atk (lol) and Compulsory Evac as a nice way to have some extra removal. LOTH is also good!

The Worm lineup is standard outside of Linx: 3 Linx to draw cards 87537439 times, 3 Xex to set up Xex + Yagan, 2 Yagan to bounce stuff, 2 Cartaros to find Linx, Yagan, or Xex, 1 King as a Meteorite target, and 1 Victory, which destroys all non-Worms when it's flipped. Junk Sleep can actually flip and re-set Victory every turn! Finally, if you're unfamiliar, read W Nebula Meteorite.

Finally, Worm Zero is in the extra with Proxy F Magician. I haven't used it yet!

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