Jurrac

Theme Chronicle from on August 23rd, 2025
cp-ur 660 + cp-sr 780
40 cards

Notes & Combos

After messing around and losing enough games with Tenyi and Meklord, decided to start having real fun by playing Jurrac again. This deck can play around enough legal hand-traps in the format and Turn 0 Meteor or other set-ups are fun, so played super hard into the full Dino package with 3 Transcendosaurus Meteorus! Dino hand-traps were more fun anyways.

The game plan is real simple, get Jurrac Stego and Miscellaneousaurus and win. If you are uncomfortable with the high Dino count, just play hand-traps like Ash & Droll with Small World to ensure the objective can be achieved by cutting said Dinos and lowering some Spells like the Pill and Volcano; I have always felt Ground Xeno is too good to cut.

Despite the Dinosaur-lock of Stego catching a lot of heat, most of the time the deck wants drop Astero and Meteor anyways so it is not a real problem. In fact even with Lars not being legal, I still wanted to fit in Trascendosaurus Glaciasaurus and Reprodocus for zone flexibility, but lacked space.

Beta Evolution Pill - Ultratranscendance isn't needed, but I played it to float Overtex Qoatlus upon destruction and make a big body of Transcendosaurus Gigantzowler if not having a means to make a real play with the babies.

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Replays

Replays at 991-638-712