cp-ur 120 + cp-sr 240
40 cards

Notes & Combos

Unchainedโ€™s gameplay is all about destruction, which weโ€™re carrying into the ritual festival. Keeping most of our staple engine cards, weโ€™re complementing the deck with a small Labrynth package to take advantage of the trap synergies, along with the Five-Rainbow Magician as our control stun lock. The trap cards are all destruction oriented as well, so donโ€™t be afraid to be aggressive. With how much the ritual decks rely on 2-3 card combos and continuous spell/field cards to make work, destroying certain cards can really disrupt their turn.

Our win conditions generally follow one of these flows.

Limit their field with our traps and then flood the board with Unchained monsters (+Lady) on the next turn. Abominable Unchained Soul + Lady are our big hitters. The twins are all also effective to make up for any missing damage.

With good opening draws, we can stun lock them with Five Rainbow Magician. And then they scoop after realizing they canโ€™t play or didnโ€™t read the pendulum effect. With more than half of our deck as spells/ traps, itโ€™s also a decent chance that we can reach the full effect and just put Twins on the field to do damage.

Go 1st deck. Extra deck is fodder for Dogmatika Punishment.

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