Enneacraft

Rating Duels - 1618.07 from BigE1293 on June 30th, 2026
cp-ur 450 + cp-sr 510
40 cards

Notes & Combos

Final Season 54 stats:

  • Coin Flip win percentage - 47.7%
  • Max Rating - 1618.07

Coin Luck: 3rd season of keeping track of every coin flip for my own sanity. I actually thought this might be my first season finally getting above 50%, but then I lost 13 straight coin flips. This is the 2nd time during these past 3 seasons where I've been keeping track, that I have lost 10+ coin flips in a row. I have never won more than 7 in a row and I'm beginning to think I was justified in believing that my coin flip luck somehow isn't 50/50. Still need more data, but 46% success rate through ~600 games isn't looking good.

About Enneacraft: Firstly, this deck is so fun to play when you and your opponent actually play YuGiOh. Unfortunately, its very easy for this deck to end up not playing YuGiOh. Due to your only handtrap disruption being Shifter, you instantly lose to even the most fragile FTK strategies going 2nd. And going 1st, if your opponent drolls you, you are all but guaranteed to lose the game (which is why DimFis is basically a necessity). The Mega Monarch package is definitely not needed and I actually replaced them with Sol and Luna later in my grind. While resolving it is an instant win against Kewl Tune, Branded is way too popular. And unless you have DimFis up, sending any of their fusions to the grave does more harm than good. Breaking boards going 2nd is extremely fun and skill testing, but it relies on you drawing a specific combination of big and little guys. Too many little guys and you'll get negated/disrupted to ****. Too many big guys and you have no actual plays; and they'll just walk over you in the next battle phase. Fun rogue deck, but not top tier :(

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Replays

147-809-154

3 most recent replays are all going 2nd with Enneacraft