Notes & Combos
this deck wins through unchained cards, your main end combo turn 1 hopes to end on d/d/d machine dues ex, escape + blue, and 1-2 lab cards in rotation. nuts opening hand would be red blue escape welcome chand
set escape use red summon purple from escape ns blue purple eff to set escape destroy red, blue to stop imperm, red eff summon blue2 overlay blue2 and purple for d/d/d line chand eff set big welcome, discard welcome
that would be dues ex / blue / escape / big welcome
as soon as they play a card you use escape to pop it and blue summoning purple, then the next card they play you big welcome lovely, bounce purple for follow up, lovely pops that cl1 add back chand and welcome from grave.
much better than pure lab for this event, the dues ex is actually very annoying to play around and unchained can also make an easy ip (the link 2 unchained) + unicorn play except it uses theirs.





























