Notes & Combos
Main win condition is hand loop. You priority is always to get Non-finito and set Impasto (Preferably before droll can activate) Divine King Zero Rage is the best way to do it if you can. You want to prioritise searching and summoning him to disables all opponents hand effects. Keep him on field to use it at the end of the combo (You can use it twice on your first turn) to tribute Dristy and and revive Protector (That you should have dumped using Mercurium) with Quartet (Best target is Junoldo, and clockwork Knight to make it more consistent). If you done it perfectly you should be able to use Junoldo effect to summon Junora and overly them with Zero Rage into varudras. What if you can't get Zero King or messed up your combo? Nerva is our backup plan to tribute dristy but needs more bodies (slightly less if you have Cross Sheep and not as protected. After playing I would definetly replace Electrumite with Dragostapelia or Cross Sheep. Had most fun playing second and otk with Vidolium + big patrons. Playing this deck out of spite and want Protector banned assap. (And definetly not because I randomly got 5 royals the deck always runs). You can ask me any questions and I will probably answer them































