Notes & Combos
The beloved Clown Crew is here and for this first debut performance, I've paired them up with the wacky chefs via the Nouvelles engine! The purpose of this small 4-card package is two-fold: boost consistency of the deck up to ~95% levels and help bait HTs through Concours as an additional power spell. This adds slight Droll-resilience as well by starting with it in Draw Phase, while summoning Couverture on your opponenet's side can block Imperms / Charmies if the opponent is unaware.
Other than that, the composition of the deck is fairly straightforward. Each of your combos draw anywhere between 4-8 cards depending on the line, making Clowns the perfect handtrap shell for this relatively wide meta. This list runs 17, but with more Pure variants you can easily get to 20-22 if you so desire. We also prioritize one-of HTs like Belle, Nibiru, and Purge because you want to see a wide critical mass of these as you deep draw — this is the core win condition of Clown Crew.
While a very fun deck that has a unique slippery playstyle, Droll is pretty much your mortal enemy, shutting down most of your plays if you do not already have access to Biancaviso and any of your "e-tele" style spells. Over the next week, I'm excited to experiment with different tech choices and more underexplored versions like Zoodiac, and feel free to give this list a shot!
Replays
434-586-490
Slowly working on collecting banger Clown games, some of these have interesting plays like using Power Patron Nerva + comboing under Shifter.

































