Notes & Combos
This is a relatively standard Fiendsmith Brilliant Fusion Tearlaments list I played to celebrate Havnis becoming unlimited!
I personally still very much like running Brilliant Fusion, since it basically is the only card you need to resolve to win. So going second, hope you open some Charmies, use up the opponents interruptions and if Brilliant Fusion resolves, you usually win.
3 Neyprim does hurt the consistency a bit, since you run practially 7 good normal summons, but the card just feels too good when you mill it.
As for the Fiendsmith side, it still remains the best engine for Tear, little surprise their. Caesar can be cut easily, I only make him when my opponent used a ton of handtraps to stop prior Tear plays. I like running Desirae, since having a blanket negate in many situations feels better than an easily outable double solemn, especially when having a lot of backrow.
Exciton Knight is amazing, many people don't know about him and it can win games if it catches the opponent off guard. The fact it is a Light Fiend as well means that Moon is cutable, since only Tearkash and Havnis aren't Level 4.
Other choices for the Extra would be IP, A Bao and Undying Legion (which I would highly recommend if you have it).
In terms of Havnis specifically, the Shufflers, Goat, four other names as well as Reino or Nepyrim if another Havnis/Scheiren was drawn starts plays Turn 0. Together with the six charmies, this makes for a rather good deck for going second.
Replays
Here a couple of replays, with a very special duel which took more than half an hour to play out included in it:







































