Notes & Combos
Maliss ... is a deck.
I'm new to Maliss so take everything with a grain of salt.
List is overall a pretty standard list with your normal 423 handtraps and 682 one card starters.
The deck plays pretty well into most handtraps.
- if they Fuwa, end on Hearts Crypter and MTP
- Ash is dead against this deck, so is droll
- if they Maxx C, I personally just pray that I have enough handtraps cause I will not give Maxx C draws even if you threaten my life
- Imperm and Dominus cards can be annoying depending on the hand but don't have that much impact normally
- Fidraulis ... I hate playing against it but normally it is either not that impactful or your opp just does not have the capacities to use it correctly
RT engine is beautiful, the amount of people that see you open an RT spell and hold a Fuwa to Droll is insane. Also pretty decent turn 2, where you can get off one or two MST and maybe bait some interaction. Altho Dominus cards lock you out of it.
Bystials felt kinda dead in most games ngl, but they can be a combo extender.
My luck in this BS game is non-existent, so I bricked a decent amount, no idea how to circumvent that, I tried playing more consistency which only lead to me opening either 3 Cynet Mining or still bricking ... so yeah
Overall, the deck feels quite strong going first (obv its a combo deck ...) and going second you just pray that you can handtrap your opp to death or you don't play the game cause turn 1 is a thing.







































