Notes & Combos
FK Jurrac is still a competent rogue deck that not many people know how to play against. Our interactions are very layered and hard to follow. Going second feels pretty good if you have a decent hand. The fact that we get to play Impulse is huge. And F&V is so strong in this deck. I was playing it at 3, but now that it's semi-limited, I'll probably replace it with a third Imperm.






























