Notes & Combos
The ability to consistently FTK is actually aggregious. If I truly get stopped hard enough I can pivot to an actual endboard of at least 2 disruptions, more if the hand is cracked.
I went for the strongest hand traps, but I could see moving crown or purges for other ratios or other non-engine. It just depeends on the meta you're seeing.
It's fairly easy to break through a board if they half it, but is also possible to break strong boards if you have the gas. As much as I'd like droplet, the hand is a precious resource.



































