Amazement

Master V from on September 30th, 2023
cp-ur 900 + cp-sr 480
45 cards

Notes & Combos

This is an attempt at a more combo-oriented version of Amazement, though it's still ultimately a control deck. Amazement has very consistent access to numerous disruptions while putting Level 7 bodies on board, so I combined it with Kashtira to make rank 7s. While very strong monsters in their own right, in particular they help a ton with longevity which the deck needs. Fenrir and Unicorn can get you back in the game very easily, and Birth and Shangri-Ira are constant sources for them that can be hard to out through disruption.

Despite the relatively small amount of Traps in this deck, they are incredibly searchable so it's still pretty common to have 2-3 backrow. This makes cards like Lightning Storm incredibly damaging, so getting an omni-negate from Baronne is particularly nice for mitigating this. This is why there's a small PUNK engine to provide good Level 3 Tuner access. Madame Spider searches Dangerous Gabu, which is an effect negate that's also a Trap to make summoning Admin Arlekino more consistent. Ghost Ogre is a decent hand trap that's run as a 1-of to give more utility to E-Tele as disruption, though it's pretty clunky when used in that way. It's also Light, which makes a Light/Dark Chaos Angel with Admin Arlekino. Abomination is also a Light 7, so there's a lot of random ways to make Chaos Angel in this deck. Instant Contact uses Glow Neos as a Level 7 extender, and one that's Light to ensure Chaos Angel is immune to monster effects. Darkbright can also be used to make Chaos Angel with Comica, which comes up occasionally.

Abomination Arlekino is maxed out here which is atypical, but it's less bricky than in pure builds since Birth lets you summon it even without its effect. Additionally, an extra 7 on board is always appreciated in this build, especially one with free Family Faces. Whereas, Abomination is somewhat redundant in pure builds if you have already have Admin. So I think it's worth the slight brickiness of running 3 since it's so good every time it's live.

Lastly, a quick rundown of some ED stuff that isn't immediately obvious:

  • Dark Armed: Not OPT, can pop 2 cards
  • Infinitrack Mountain Smasher: If your opp has a monster under 2100, it takes it as material and makes 4-mat Zeus
  • Expurrely Happiness: Negates non-targetable monsters (notably, Mikanko)
  • Odd-Eyes stuff: Make Absolute in EMZ, link Gravity Controller, summon Rebellion with Absolute eff, overlay Rebellion Overlord for a 3000 triple attacker
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