Notes & Combos
pretty standard decklist and very fast climb, ill probably keep using this till master 1 but i wanted to post this asap cus i believe the DoomZ engine is heavily underrated.
sadly it gets to play less non-engine than elfnote but the engine itself is much stronger into boards since most cards have a nice bonus destruction effect u can use to push when going second.
also jupredo is the best card ever printed and will single handedly deal with at least 2 to 3 interruptions just by scaling it.
full combo is basically ftk since u wanna end on varudras, sargas, regulus, f0 and drastea/drastrius (rank up into it immediately during ur turn if u feel that ur opponent might be playing super poly or if u want to activate destruction right away) also u got raiders face-up that drastrius can pop with doomdurg for more disruptions.
overall engine is crazy good into boards and even going first it can play around a lot of ht, it struggles a bit under droll but thats why u should always put urself in a condition where u can at least setup drastea with equip and destruction set.
F&V is mandatory in my opinion, its basically an engine card that helps u pop ur own change or jupredo and also it puts a fusion and a synchro into gy for vidolium to summon itself.
enough yapping DOOMZ BEST DECK periodt































