Exodia

Master V from dc07 on November 12th, 2026
Owned Cards
60 cards

Notes & Combos

M5 Millennium/FS/Sky Striker — Season 59

This will be my last Millennium post. Playing this deck for over a year and reaching M5/M1 almost every season has been cool. I'm grateful to everyone in the Millennium channel who shared ideas to keep it relevant, especially Kap, Mila, Wizard of ZoZZ, Odium, Mikasins, and ChaosBahamut, among others. With enough creativity, Its restrictions were overcome, the deck was improved, and its two best versions were found.

Being part of the Millennium community has been a great experience. My final contribution will be a guide next week, before the deck falls further behind. I may revisit it if it receives new support.

About this version

Originally developed by TheShapestofSnatches. I adjusted ratios and cut bricks to optimize the deck. This is the other successful alternative to my Millennium/FS/Zoo build. Both are solid strategies with similar performance but different strengths and weaknesses. The choice depends on the cards you have.

Both are considered less powerful combo decks that use secondary engines to build stronger endboards and play through handtraps. They perform well against non-lingering handtraps but struggle against Droll, Maxx "C", and Fuwalos.

Personally, I favor Zoo, though I may be biased since I developed it myself and have a soft spot for it. However, SS is just as good and can achieve similar or better results.

The difference is that SS works as a full-circle engine, bridging Millennium, SS, and FS regardless of your opening hand. This lets any starter reach the endboard and unlocks more options.

Meanwhile, Millennium/FS/Zoo shines when opening Zoo cards, thanks to their quality and ability to play through multiple handtraps. However in that version FS can’t bridge into Millennium or Zoo.

SS's drawback is Roze, a soft brick you don't want in your opening hand. It's not a hard brick, but it's worth noting.

Regardless of the version, prioritize Ankh access. A boardwipe and Spell negate can sometimes be enough. Keep Fuwa, "C", and Droll in mind when starting your plays, leverage the full-circle engine to extend plays through handtraps.

Your goal is to set up to 7 interruptions:

  1. Exodia — Spell negate
  2. Exxod Fires of Rage — Boardwipe
  3. Desirae — Field negate
  4. Azurune — Summon negate
  5. Divine Dragon Knight Felgrand — Monster negate
  6. Heart of Gaia — Monster negate
  7. Heart of the Blue-Eyes — Send a Level 8+ monster to the GY

https://www.youtube.com/watch?v=OdQtZDeHSq8&t=296s

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Replays

Deck breakdown

  • 27 starters (15 Millennium + 5 SS + 7 FS)
  • 24 handtraps
  • 8 bricks: 5 Exodia + 1 Exxod Trap + 1 Azurune + 1 Roze
  • 1 Gaia

Opening Rates

  • 95.65% — At least 1 starter
  • 75.42% — At least 2 starters
  • 93.10% — At least 1 handtrap
  • 67.21% — At least 2 handtraps
  • 52.41% — At least 1 brick
  • 12.76% — At least 2 bricks

2 Monsters bridge through Camellia into Raye and Roze as 2 Level 4 monsters for XYZ Broadbull

Replay ID: 847-721-912

More Info: Master Duel discord (Millennium)