Notes & Combos
Poor man's Mitsurugi
I used various Mitsu variants on the climb, including Ryzeal and Fiendsmith, but I got from D3 to M5 with pure.
Extrav is a crazy draw and I see it rarely enough that it doesn't make me lose to Droll. A single copy of Droll for Crossout and Lancea to highroll Lunalight, Maliss and Orcust. Didn't want to run multiple because Onomat variants are common too. Lamia should probably be 3rd Aramasa but I'm poor. Wousu is originally just a Liger Dancer out, but I found it very useful in outing Detonators, I:Ps and other end board pieces on the way while also getting my own plays going. Impulse is a broken card.
For the ED, I was not willing to spend UR dust on Rank 8s like Photon Lord and Hope Harbinger, and they never came up. Only cards I made often were Granite, I:P, S:P, Dyna Mondo. The rest came up like once.
Endboard is usually I:P, Futsu and two face-downs (Purification + Prayers/Magatama) with Nibiru in hand. This wins most games, no need to make crazier boards
This deck is relatively cheap and very fun, plays really well into the charmies and the roach to some extent. Highly recommend if you have a couple Habakiris already lying around or have spare URs.





































