Traptrix

Master V from HoroNoRingo on November 16th, 2023
cp-ur 810 + cp-sr 480
41 cards

Notes & Combos

Still rocking the same list I have for the past few uploads. Haven't super felt like playing much though, hence the slower climb to M5.

So far this season, I think the biggest issue I've had is either opening all traps or awkward combinations like Fenrir + TT + Garden with no names while going first or in 1 game where I went first, the only trap I opened was Judgment and my opponent hit me with Ash on Myrm and then Veiler on my Mantis during my next turn. (it ended up being Kash and I was going to get Floodgate to start off)

When that occurs, I haven't been able to get to a name quick enough before my opponent is too setup for me to get going myself and I'm totally out advantaged or just dead.

Besides that, things have been fine. Luckily, I haven't seen Purrely more than once, however, I'm not a fan of the Runick/stun decks I've seen a few times with Synchro Zone and other floodgates (in one game where I went first and had Redoer out and opened 2 Myrm, my opponent used 5 Runick spells, had Fountain out and set 2 s/t. By that point, Redoer had been negated and destroyed by the spells and when I brought Myrm back with Holeutea to hit a backrow.. my opponent still had another Runick spell to summon Hugin to protect the random backrow I went for. Turns out.. their 2 backrow were Skill Drain {the one Myrm targetted} and Synchro Zone.. so I basically lost right there as my only outs {specialing Myrm and using TT was lost as I couldn't draw either of my 2 TTs that were left before they were banished})

Regarding match-ups, nothing has really changed. Mathmech is still a pain if you can't stop Circular (or sometimes even if you do if they have extenders alongside the new Cyberse support), Lab is still sometimes, did you open Ash or not, Purrely is a pain, Mikanko can be a pain, and so forth.

Looking at VS though. That deck seems like a menace for a build such as this. IDP does basically nothing against them. Floodgate and other targetting things are useless if they have a bounce in hand and even if you do Floodgate a monster, they can just swap battle positions with one of their effects. I've only faced them 3 times (2 times with horrible hands) and beat them once, but I'm not sure what I'd want to do to make the match-up better, if it's even worth it.

Regarding any changes, I did think about adding a 3rd Kino into the deck, but didn't need to. (just to up the Traptrix name count to hopefully open 1 always)

Show more

Replays

409-428-065

  1. Going second against Lab that opened Maxx C + Clock + Furniture [Jesus simp]
  2. Going second against Kash/Synchro/Adventure [NamineAngel]
  3. Going first against VS [yules]
  4. Going first against Lab that opened Imperm + Furniture + Clock [nanana]