Notes & Combos
I might picked the right time to climb the ladder as I went from P2 all the way to M5 in 5 hours.
This time I tried the 40-card build. Turned out pretty well. 8 hand traps and 7 boardbreaks. I still like the 50+ cards build, it's just that Ancient Gear Frame loses you a card and the deck doesn't have much interaction in the GY except for like, AG Commander, sometimes AG Catapult. Imagine if they restrain the Ancient Gear monster card and turned into another starter so we can have Urgent Schedule alternative choice as AG fortress can now protect all of your starters :copium:
my comment on this build
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I find 2 AG tankers and 2 Geartown ratio is nice, as 1 of each is really uncomfortable. Geartown can also be destroyed by Heavy storm, getting you a free body on top of clearing your opponent's backrow. (Just release my boy Heavy Storm in the TCG already please Konami :sob:). Tanker is just too good at popping Geartown and summoning golems, instantly unbricking your hand. Playing 3 then drawing into 2 of them is really bricky. Playing 1 feels like you lose everything you dump into the graveyard, so 2 is perfect.
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I summoned the 3 AG fusion monsters and AG ballista the most. 2nd most would be Qliphort Genius, Knightmare Phoenix and Apollousa. Apollousa can stop some battle phase shenanigans when I wanna make UAGG and don't wanna deal with monsters effect in the battle phase as It's hard and impractical to make both AG bosses. I barely touched the rest, even going first as I'll just pass then hold onto my Infinite Impermanence for Chundra and Paidra.
They haven't added Clockwork Knight, but I play 1 in the TCG and it's like Striker Dragon of the deck. The only starter that's 1000 ATK or less is AG Statue and it doesn't stay on the field for the effect. Unless we have another starter that's just like Crystron monsters then it's kinda optional. But it's great at dumping AG Commander and AG Statue when summoned with Urgent Schedule into the GY