Notes & Combos
First time hitting Master and I did it with Labrynth. Despite being a tier 0 format, this was a relatively smooth climb.
Originally I was playing Gamma instead of veiler (hence the residual Accel Synchron + Baron package) and that was fine, but I find that Gamma didn't come up nearly as much as veiler, especially against SE. You don't play that hard into Maxx "C" most of the time anyway and whenever I had gamma, it was either dead because of monsters on board or I found myself wishing it was targetted negation so certain cards aren't useful in grave, i.e poplar.
You're A LOT less weak to ash on the welcomes because of rollback and that's really nice.
Daruma karma cannon is the best card in the deck, should have played more.
Different dimension ground was a fun card against Snake-eyes but you don't really need it, it's just nice to have that silver bullet. That said, Horus suddenly became incredibly prevalent nearer the end of the climb and that helped out immensely there.
Dimensional barrier was nice for much of the same reason, especially since I was encountering a lot of branded and tearlament.
I don't think I'm going to grind for master 1, or if I do it'll be with something else, but if I were to use this deck, I'd definitely bump daruma up to 2 or 3 and Chaos Angel up to at least 2. I haven't yet just because I don't have the dust.

































