Notes & Combos
Only make it to Master last minute, Maliss Mathmech.
Basically, it's just Maliss but with Mathmech for extra body + extra disruption + hts bait. Was hopping from @ignister package to Mathmech package and I guess I like Mathmech one better. If go uninterupted, Mathmech will give Maliss a stronger endboard. Weakness is that no proper way to bridge to Maliss, except for Wicckid.
For non engine, Impulse is actually pretty bad if you go second because it turn off your Mathmech, but well that card is just really strong so I still play 3. Red Reboot is for all the Man and Dracotail out there. Droll, Ash, Maxx C and Fuwalos are just your usual hts. I did play 2 Fuwa 1 Puru but it is whatever tbh.
In the end, Maliss endboard is still the same. All you need is to win your coin toss, don't break and survive opponent hts then you basically win. Going second? Let's hope that your non engine can help you survive.









































