Notes & Combos
This deck is not very good.
Theorealize is the best card in here, threatening plays with Medius while maintaining the option to turn something into a light fiend is amazing. And the deck is incredible at playing around lingering HTs like MaxxC, Charmys, and Droll.
Everything else kinda sucks LOL. While the deck is great vs lingering HTs, a lot of games were lost to Ash/Imperm/Dominus on the normal summon play. I cut down on a lot of DoomZ names because they rot in the hand very easily, but that means less ammo for grind game and destruction effects. DoomZ conflicts with itself in a lot of ways and, without Theorealize, has no reliable way to even get to a light fiend for FS before XYZ locking itself.
I still felt the most success running it with FS due to Caesar being strong vs Radiant Typhoon, which is really popular right now and blasts every other DoomZ build into the sun.
Also, I think I summoned the big power patron maybe once. In a theoretical world you can use Fiendsmith equips for it, which was a funny enough idea to keep it in the deck. Either of Duke of Demise or Desirae would probably be better.
Replays
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