Notes & Combos
Easily one of the most fun decks I've ever put together. In a meta that feeds off grind game, towers, and boardbreakers this deck can do all three quite well.
Has the ability to go first and second with good balance and rarely ended up bricking. It's rare you'll go full endboard but the goal was typically to beat the opponent on turn 3.
Has really nice match-ups with the execption of Zoo RT and going second into Elfnote variants was a lost cause with their layered negates.
Goal of the deck was typically get Archfiend and Sage out first to protect a full Azamina combo or get us to a Caesar.
Tributing over Dogma to make Azamina was common and the piercing damage of Regenesis Lord made Enneacraft a great matchup.
Replays
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