X-Saber

Master V from !Don on July 11th, 2026
Owned Cards
41 cards

Notes & Combos

Yes, I actually play this . replays 181-190-891

Can handloop 3 cards consistantly, and can handloop INFINITE cards if you open 1 faultroll.

This is almost certainly worse than regular RT zoo but much funnier. X saber simply does not have enough good names to be played pure.

Basic gameplan is to use RT to make MX saber invoker, rat to make broadbull + udf and then normal summon pellina.

Pellina tributes herself to summon bruno and garsem from deck. bruno search combination. synchro into the new gottoms (level 7) . CHAIN LINK 1 COMBINATION CHAIN LINK 2 GOTTOMS. search second call, summon the level 1 from deck. if you did not chain correctly the level 1 will miss timing and your entire combo is broken.

You need to clear boardspace thats really the only reason ip masq is in the list, you will need to do this now. KEEP THE SYNCHRO X SABER on the field. bruno hand effect, summon him and in the last 2 zones summon back pellina and garsem. make baronne with bruno and the level 7. pop garsem search the second faultroll. summon the faultroll. make xx saber gottoms. congrats if you have the second faultroll you can loop it and the level 1 infinitely to rip your opponents entire hand.

You will end on Baronne, SP (possibly udf depending on how good you are with zone management/opening hand) and whatever other non engine you had and your opponent will start their turn with no cards in hand.

THe only ED spot that is a flex is zeus, you can run natbeast if you want, or the level 10 x saber guy but he doesnt really come up enough. Do not play saber slash or x saber hole or any other x saber card. they are all beyond terrible.

IF you draw either the level 1 or garsem you need to make saryuja to put them back.

TLDR- consistant 3-4 card hand rip. Decent board if you can't infinite, alot of non engine space.

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