Notes & Combos
Updated version after Hamonia came out.
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Hamonia: in general is pretty good handtrp, packbit can help you discard backjack and rollback for further disruption. Only downside it sometimes can prevent your xyz or link play (Typhon for example), but currently too much use of fallen & virtuous to prevent you anyway, so I think it's fine.
Dimension shifter: I highly recommend to give a try. It perform best when go second, and use it thoughtfully when go first. Sometimes it can hurt you, but as long as it hurts your opponent more, it worth the price.
Called by: I am sick of getting double ashed for both first and second turn. And even not for ash, it is still a very good disrution under current meta. If you don't want to use much non-trap cards, Paleozoic Marrella can also be used (its effect can send rollback to gy).
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Some general thoughts:
I recently notice that there are two trends of building the deck for go second: 1) use arias and trap trick, including using sec; 2) add more handtrps instead.
I think it works both way. I personally prefer using more handtraps, as I hate to see my opponent combo for 10 minutes and may still lose even draw the right cards. So in total I use 14 handtraps, if include discarding jackback, the chance of having at least one disruption when go second is 92.5% for this deck.



































