Megalith

Master V from on January 30th, 2026
Owned Cards
44 cards

Notes & Combos

I think this deck is very powerful and engaging at the same time. The megalith cards give the mitsurugi cards a higher ceiling and lets deck play through a lot of disrubtion and end on very powerful Half-Boards. The deck can be complicate but i belive thats what makes it fun and also difficult to understand for your opponent.

For a combo guide i recommend watching the video by Moha.

Diviner gives the deck a very powerful normal-summon and allows the deck to sometimes go into Barrone for additonal disruption.

I think playing two copys of Bethor is important, because it can be a starter and drawing when you are only playing one makes it very akward, due to the discards and tributes this deck requiers. Same goes for Murakumo, playing two allows you to draw one and tribute it for a Megalith or Prayers and still be able to Summon it later with Mitsurugi Ritual.

Nibiru is strong because of crossout and you can sometimes search it with Gallant Granite, but you can consider cutting it, for more conistency.

Yummy is a difficult match-up because the deck is just so powerful. Dracotail is also difficult but very winnable because of Bethor, being also able to destroy spell/trap cards. Against Combo-Decks like Ryzeal, Maliss, Orcust and so on, you have a good match-up because the Deck can play well through their disrubtions and is very powerful going first.

The deck does struggle against Droll and Lockbird and Maxx "C" and the Charmys, but because most of the decks ritual summons are Quick-Effects the deck can continue to play on the upponents turn.

In conclusion this deck is a little underrated, even though is has some weaknesses, but the main draw for me is that this deck is very fun.

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