Notes & Combos
Decks really fun and its combos play through handtraps and can break boards. Went with 2 swirl slime because bell is prominent and if bell stops necroslime you get locked out of fusions meaning no caesar double negate. Also helps if you end up drawing the foolish burial targets since you can either add it to hand to fuse them into grave or use the grave effect to put them onto field to turn into gilg. Deck is super resilient and bricks not too often. Eternal darkness is better than headhunt and witch imo. Stops them from yummy synchros protects your board and is killer going 2nd to stop targeting effects.
Replays
replays at 892-354-319

































