Argostars

Master V from on January 6th, 2026
cp-ur 810 + cp-sr 450
42 cards

Notes & Combos

Trap heavy variant of argostars as I found the handtrap variant too weak going second. (This still really struggles but daruma goes crazy sometimes)

Dracotail is a impossible going second as mululu/the green guy always check your zeus. Also horn on adra is gg. Otherwise going first, it is a real back and forth matchup, I'd say dracotail is favoured but you can win.

Lunalight on the other hand is surprisingly a good matchup for argostars. The battle and card protection makes it super hard for them to get through allowing us to really slow the game down to a pace where argostars thrive. Just be careful of wolfs on field effect.

Maliss is still maliss, go second = scoop and same goes for ryzeal.

Dracotail has been a somewhat breath of fresh air as top decks go. It's super strong but not in an obnoxious way like maliss, ryzeal or snake eyes. That being said I do have my gripes with it mainly the non engine space being rediculous (this is true for every top deck tbf) 15+ handtraps is crazy stupid imo and something I'd like to see yugioh move away from as a whole. I just feel like dracotail really pushes this issue with arthelion being able to recycle handtraps n'dat. Otherwise cool deck when played pure.

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Replays

Some replays here

ID: 962-026-863