Notes & Combos
Very easy Dimanod climb. Initially I was maxing out on starters so was playing 1 more Li-La and 3 Secret Passwords. Was having way too many hands with 3 starters so dropped those 4 for the 2 veilers and 2 purulias. They didnt come up alot in my last 15 games or so though.
Regarding Unchained: I think this is very much win more. In most match ups if you can do the combo (which was quite often I found) you are winning anyway. Not sure how neccessary this engine is. Infact in all my games i never even had to summon Soul of Rage with chambers becasue my other interruption were enough...
Fiendsmith also felt suprisngly weak in this deck, I think another tract is neccessary.
All in all extremly fun super consistent and if you can do the full turn 1 combo you will not lose. Going second throw as many hand traps as possible onto the opponet and hope for the best. Also auto scoop to k9 and max c / fuwa.
Going forward i will likely drop unchained and add a tract and paradise to main as well as free up the extra deck a bit as it is very tight. Would add muckracker and a second ki-skill in extra.




































