Rescue-ACE

Master V from on February 8th, 2024
cp-ur 990 + cp-sr 390
40 cards

Notes & Combos

  • Thanks to Sinful Spoils, R-ACE got a lot more consistent! Diabellstar gets to Hydrant on field without using up the Normal Summon, so that's all you need for the usual Rescue-ACE combo.
  • That means that drawing the actual R-ACE cards isn't as important anymore, so I replaced some of them for a few extra handtraps and the 1 Crossout. Reasoning for some handtraps:
    • No Droll. I only faced 1 SHS and a few Mannadium. Veiler is better against Branded and Labrynth, which I faced more of. Also seems like Veiler is decent against pure Snake-Eyes
    • Veiler instead of Imperm. Veiler still works if I draw it from a Fire Attacker summoned by Impulse. Opening Veiler and a Bystial also means that you can dodge Called by the Grave! Otherwise, it has some niche synergy with 1 for 1: Can be used as discard, and lets you get a tuner to make Baronne if you already have Hydrant access.
    • 1 D.D. Crow. I added Crow last minute instead of a 2nd Air Lifter, since I didn't feel like standalone R-ACE cards do much. I chose Crow because I saw mostly Branded and Mathmech. Another thing that randomly came up is that it's a search target for Dharc in a simplified gamestate. There's also a good reason to run an Imperm instead, to have it in deck for Crossout negates.
Show more

Replays

In Game: ID: 421-940-464

On YouTube: https://youtu.be/5VouEnT0GaU