Tearlaments

Master V from on December 10th, 2023
cp-ur 1020 + cp-sr 480
42 cards

Notes & Combos

A toss up on which archetype I could've submitted this under, since it's actually a completely even split between Icejade and Tearlament names (13/13, including Perle)

But the main gameplan is ultimately still Tearlaments - just with a water-based engine supporting Reino/Rulk/TearKash than the usual dark ones, so here we are.

An upgraded version of my older decklist, with a much heavier focus on the Water-attribute synergy between Reinoheart/TearKash and the Icejades, as well as the newly unbanned Tidal. You can search Reino or TearKash off of Kitkallos, and give up on their GY effect (they are often not relevant at that point anyway) to use them as discard fodder for the new Ran Aegirine, giving you access to Gymir or Chengying extremely consistently.

If the mills whiff, you can also pivot into Coral with TearKash+Reino to bring back an Aegirine that you most likely have in the GY by then, and wall up with Aegirine + Erosion. Alternatively, instead of milling your own deck with TearKash, you can mill your opponent instead, which lets Aegirine fetch Manifestation should you mill any monsters to make Baronne or Gymir with Aegirocassis.

Hand traps are pretty standard for the current meta, just without Impermanence. Milling monsters for Snow and Tidal is much better than milling S/T, as that can boost Aegirocassis's buff to pretty insane amounts if you just need to swing over something with Aegirine/Gymir. Tidal's recursion can give you extra bodies for Link climbing and triggers Chengying's effect as well.

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