Labrynth

Master V from on December 24th, 2023
cp-ur 750 + cp-sr 690
41 cards

Notes & Combos

This isn't the most optimal decklish in my opinion due to crafting resource

This is my first decklist here. And it is Labrynth STUN. The goal is simple.

  • Flip floodgate and win

Deck explaination

  • Labrynth main engine : Arianna can be at 3. Welcome Labrynth and Big Welcome Labrynth must be at 3. Since the deck didn't have easy access to both with furnitures and not much recursion. 1 Field spell for extra interuption and to play through board going 2nd.

  • Hand traps : Since the deck is stun varients, The deck can't really fit many handtraps. Maxx c are here because maxx c is broken. Shifter because you rarely recover from the GY beside Lovely's effect so you can afford it.

  • Pot cards : Consistantcy. Since you can afford not special summon at all on first turn, Pot of Duality can be great to further digging for traps and can be used with other pot card in the same turn.

  • Trap card : Evenly for board breaking going 2nd. Lots of blow-outs that can win the game on its own like Dimension Barrier or EEV. Floodgates are floodgates ofc. I have prioritize trap card that have removal effect so that I can triggered lovely more reliably. You can replace some of them like torrential or compulse with some good generic trap cards like imperm or daruma cannon (I don't have daruma cannon ; w ;). Rainbow life for the lols. And Inperial Iron Wall is blow-out floodgate that win against banish strategy like Kashtira or Runick or decks that banish gy as resources like Dragon-Link or Branded (I'm Looking at you guys, Bystial enjoyers.

  • Extra Deck : Nothing much here. Pots fodder. Sometimes you summon muckraker or chaos angel. Ntss and fossil warrior can be dumped to GY with dogmatika punishment.

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