Notes & Combos
I used to run one Ghost Ogre and one Ghost Mourner instead of the two copies of Effect Veiler you see here. Apart from that, the list is identical, with the idea being the same: If you're going first, there are lots of ways to get out of different negations, since Hornet Drones doesn't use up your Normal Summon and Dotscaper makes for a good Piri Reis Map target if you already drew Cupsy. And if you're going second, the huge number of handtraps should keep your opponent at bay, if not annoy them so much that they concede entirely. Note: The YouTube video I've linked here uses my old list, as its main focus is on how to generally play the Yummy deck. I'm still not entirely sure which handtraps to play, and that new Purge support will definitely change things whenever it comes to Master Duel, but to me that's sorta the point of Yu-Gi-Oh: Refining our decks through endless training.


































