Rescue-ACE

Master V from Namenloses on August 19th, 2026
cp-ur 990 + cp-sr 390
40 cards

Notes & Combos

Rescue-ACE is genuinely peak YGO

All three F&V came up in multiple games so I wouldn't cut any of the ED targets for that. The only ones that never ended up getting summoned were W:P Fancy Ball and Laevateinn. The idea behind Laevateinn was to be the Link-2 you make with Hydrant and Arbitrator after bridging into Rescue-ACE with only Fiendsmith. Fancy Ball was supposed to be an option to make using Sequence and another monster if you already accessed Rescue-ACE, but it never came up in a situation where I couldn't just make Promethean Princess, which is always better to do. You can also just make S:P instead of Laevateinn. Those two would be the ones I would cut first if I wanted Super Poly targets or something, then maybe Linkuriboh.

Impulse is admittedly risky business. If you draw it going second alongside your FS cards, that engine is dead for the rest of the duel. IMO, Impulse is such a strong handtrap that it's worth the risk. Fire Attacker over Fire Engine is also a must so you can see your Impulse/Droll/F&V more often.

I saved four replays. Please give them a watch if you wanna see how high-quality the games this deck plays are.

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Replays

418-253-646

All four duels rock, but I'd like to place special attention on the second one (from the bottom). I went second against an uninterrupted Kewl Tune player and at the start of my turn got up to Chain Link 10 against the opponent. I still came out on top at the end of that interaction.