Notes & Combos
Yeah... We're back here again uh? Soooooo, things got better, that's a plus...
I mean compared to the unplayability of maliss format it's less attrocious? I guess
As for the build: You should be used to it by now the engine stays pretty much the same, but we got a swap in the extra. Sorry Rev Falcon Ty-phon is mandatory in ryzeal format and you were the less summoned of the group, especially now that everything banishes so Air Raid can't float.
So the idea into ryzeal (because spoiler we ain't beating maliss' full board going second) is to have evenly matched and a bird, this allows you to clear everything besides detonator and then you can just normal a bird, make ty-phon, bounce the detonator and they are most of the time in top deck mode with most of their Ryzeal already cycled through so our odds aren't that bad.
We can also beat bad maliss players that skip terraherz for god know's what reason.
All in all it's not great, and I've been experimenting with stuff like more PK RUMs to turn Ty-phon into RRF on turn 3 and necro to make PK RUM less of a brick going first (guarantees 1 boardwipe) but overall, this format, if you don't full combo and have the birds on your side for the opponent to not draw Impulse + a removal spell you're dead, they have way to much push power for us to really compete.
I'm still experimenting tho, next up will be a more reduced engine that plays more on ty-phon and hand traps to back it up. Or if Orcust/Mitsu finally comes out I'll do an hybrid build.
Replays
My usual replays, not much to show off this season:
https://www.youtube.com/playlist?list=PLNM_i_jNXQ_pt9ujn_MwnSYU8zmFyifn4