Notes & Combos
Quite lucky with the amont of hand traps in the deck, I had not that much dead hands.
Into Ryzeal matchup all of these handtraps are able to stop their combos. The matchup is not that bad into them, even with the fact that Detonator can deal with True Light easily. If you do not have Typhon in the Extra Deck nowadays, you are trolling hard.
Into Maliss it's a pain to deal with them, we do not run Lancea just because it's a dead card in every other matchups, plus even when you have it in your hand to stop their first turn, if you are not able to OTK on turn 2, you are in real trouble in turn 3. Just the fact that Blue Eyes is not the best deck to OTK, plus they are more likely to have handtraps aswell to stop you from doing that. So your board at the end of turn 2 will not be the best possible and turn 3 they are going full combo.
Instead just try to stop their normal summon effect, if they have a Maliss trap and/or follow-up to be able to dodge and/or continue their combos, try to stop them for going into Apollousa and praise for the rock to stop them otherwise ... yeah, you are in real trouble.
Replays
695-791-769