Vaylantz

Master V from Pure on August 20th, 2023
Owned Cards
40 cards

Notes & Combos

Got some replays! 252-655-197

Straight up, this deck does work going 1st or 2nd. Solo Activation and Arktos XII give the deck an actual consistent turn 1 and power to push into grind games that lots of decks just don't have.

Alot of lists are Pachy/Village turbo and I think it takes away from the uniqueness of the deck. I play a synchro variant as my normal summon engine cause often times it baits negates very early (normal summon Synchron + any level 6 or 8 Vaylantz = Baronne) It helps insulate your plays and in the case of Kashtiras it deals with Fenrir or any other problematic threats if not answered right away. If they imperm/veiler it, just scale a vaylant and link synchron away, then pend summon it out later (its from extra deck so it bypasses Vaylantz special summon lock) This combo doesn't auto lose going 2nd like the Pachy and Village cards.

Going 2nd is pretty free. Golem conflicts with synchron but it's not a big deal. Ash/Maxx/Called are just staples and for fighting Maxx. Fenrir is Fenrir, but it also acts as an extra body for link plays or to backup your boards. Everyone should be playing it. I chose Dark Ruler over talents or anything else cause when breaking boards I prefer to go into Dominator Duke lines to take over negated monsters. Helps with making Arktos and not having to use too many of your own monsters. Duke is a +2 when it resolves so I prefer Ruler in that case. Also keeps the field spell pushes live since bodies will still be on field. If your board is good then waiting an extra turn to kill is no biggie.

I never summoned Savage or the Big water fusion. I'd cut for a 2nd beyond (don't have) or I:P but alas I'm lazy. Zeus package seems counter-productive but as long as you have Valantz Wars in the grave, your entire board can be rebuilt since you jusdt place Shino and search another solo activation.

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