Dracotail

Master I from Synactive on September 19th, 2026
Owned Cards
40 cards

Notes & Combos

This is my response to the going second problem in the TCG right now

Didn't super know what to label this since it's like kind of like it's own thing, it doesn't really play like a tearlament deck or a dracotail deck but it's still kinda both. I think out of anything it's probably most similar to ishizu tearlament because of the amount of turn 0 plays you get.

Anyway this deck is pretty fun to play and I made many variants of it but I always came back to this one, the frequency of drawing turn 0 plays and mill quality of this version of the deck is what makes it good and playable. It's surprisingly really strong but you need to play very well, misplays are really common because of how non linear everything is so if you get no results at first don't be discouraged, just think through how you could have sequenced your plays better and stuff.

Also this deck feels around the same power level going both first and second, that is not true for most decks in the game but it is true here, I recommend picking first with this deck anyway though as with most decks that are like that, you don't want to run into someone who is playing a deck like man with a mark who would LOVE to go first without playing into anything you have, if you draw a hand that is pretty weak just set yourself up to remove all of the cards from your field so you can charmy them, then play like it's turn 0 after while playing around the opponents going second bonus effects and breakers if possible. Good luck!

I might make some replays on this deck because like how to even play it is pretty complicated to explain, but if you love these two decks then please try it out this build is very fun to play you just need a billion iq to make it work.

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