Notes & Combos
Bit of a mess of a climb, lot of changes to the main. Around m3 i took out spark, charmies, and FV to get droll imperm and purge in. All felt much better to draw, and even without a charmy, 2-3 handtraps per hand is often enough.
Overall a slightly frustrating but fun deck to play. When it's working it's working, but often times it's difficult to get the deck going.



























