Notes & Combos
M5~M3 was using Purrely to climb the ladder, but winrate wasn't desirable so I switched to Mathmech from M3-M1 exclusively.
Deck's pretty straight forward. Turn 1 endboard usually is Transcode + Heatsoul + Superfactorial using Circular 1 card combo. If opening Circular + Parallel(or 2 extenders) can end on Terahertz + Heatsoul + Superfactorial + Conflict.
Going 2nd usually relies using extenders to bait negates so you can end on Jammer + Accesscode/Terahertz milling Multiplication to OTK for game.



































