Notes & Combos
Pretty standard heatsoul mathmech list. Handtraps are very strong at the moment thus playing as many counters and as many hadntraps as possible. Only card not being played that much is red reboot, but it worked out very well for me especially strong in archetype like mathmec with insane otk potential.
For the extra deck I think playing terahertz is just win more it's not bad, but you don't need it and it creates very high investment easy target for your opponent to clear. Combo I used was the standard albert -> wicckd -> heatsoul . Then play with handtraps and superfactorial to interrupt their board enough to setup for turn 3 otk.
Basic mathmech stuff nothing special. Overall really good in current meta with no particularly bad matchups due to insane amount of non-engine you can fit.