Mathmech

Master I from JeezImSoMoeka on September 12th, 2023
cp-ur 600 + cp-sr 510
42 cards

Notes & Combos

Pretty diverse season which means it's pretty hard to build a deck that's good against everything. Need to small world and grab what's needed accordingly such as kaiju, or often times ash going first, sometimes even prioritizing over circular if there are lines that allows you get to it without.

The ratios were constantly experimented with, especially with the hand traps and extenders. To be honestly going second feels incredably hard even with hand traps, other than resolved Max C and Droll, so I swapped for 2-ofs on all extenders instead. I had Droll at 3 for a while but sometimes droll can be bad when drawn into, such as on your own turn or inefficient when you resolved Max C, so I just cut it to 2. I also which I had nib a few times for small world from ghost ogre but honestly I am not the greatest at using nib and some matchups it's just a total dead card like vs mikanko or lab.

I think for ED this is pretty strong. Final sigma didn't come up very often so I think it's probably better to put a second laplacian, which is necessary I think when we go second and need it to out opponent's board and still want to have superfac to do it again the following turn. I think that would be a very strong option rather than trying to OTK going second all the time, which is just not very realistic such as vs Purrely after they activate Lyrilusc - Assembled Nightingale. You can go HAM on turn 1 with splash mage into transcode into firewall, dump micro coder and revive with (revived) splash mage to revive micro coder and make heat soul for cynet conflict + 2 card draws. This would be the strongest turn 1 setup and usually just wins you the game if you use your counters/negates appropriately. G Golem revive transcode revive splash mage revive another unit for follow up on turn 3 for lethal.

Linguribo vs lab is great and sometimes in general it is worth just making a linguribo first to counter imperm for your circular or alembert. Since we are running Parallel eXceed the link 1 Salamangreat Almiraj allows us to get to them with handtraps as well.

Eccentric is a good small world bridge and pop back row is helpful too. You can also just normal summon it sometimes just as a body and go into salamangreat to get a cyberse which came up a few times for me.

Try to have a negate out before going for lethal. If not, then at least a linguriboh so your accesscode won't just lose to imperm

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