Notes & Combos
The new ritual support was enough to bring pure mitsurugi back to viability. Pure mitsurugi struggled when either Haba or Saji would get negated, as you basically are locked out of any lines from that point until you hard draw something to save you. Ruler of the End of the world solves this as it gives you an extender that cannot be negated by almost any hand traps, and allows you to play through established boards much better.
This version of the deck has 10 one card starters: 2 Habakiri, 3 Pre-prep, 3 ragged, 1 Aramasa and 1 Prayers. In addition, Mitrugi Ritual + any ritual monster is also full combo. Many lists play 3 Aramasa or some copies of Lamia, but by playing them you open yourself up to vulnerability to effect veiler, imperm, and fydraulis, which otherwise do not impact you as the main mitsurugi lines do not activate any monster effects on field. Another note on starters is that when going second if you open Fydraulis you can send Herald to search a ritual monster including Ruler, which can help you either find a starter or extender.
For non engine, the only other cards I would consider that I'm not playing are Dominus Spark and Ghost Ogre. Spark honestly is worth considering now that Elfnote pp is limited to one, but I just couldn't find room in the list for it. Ghost Ogre on the other hand is a good meta call right now but in my experience of trying it out I just think it doesn't do enough against most decks besides Elfnote. If you wanted to cut something for either I would probably cut fallen.
Finally to address the droll sized elephant in the room, this deck obviously plays very badly into droll. If they have it there honestly isn't that much you can do unless you get lucky and draw crossout. But knowing that, if you can you should play slightly sub-optimal lines just to play around it. For example let's say you open ritual and habakiri, instead of using haba you could instead summon Murakumo from deck tributing haba and search prayers. Now if they want to droll you they have to discard because of Murakumo, and you have prayers meaning they have 4 cards in hand versus your Murakumo, prayers, and any other non-engine that you had.
For extra, most spots are flexible. Generally if you get to combo off your board will have the 3 rituals and 1 or 2 lvl 4s if you used prayers on your own turn. I like to go i:p since dyna/s:p are both great and w:p into quartet does come up, but you can also go rank 4 rank 8 + Mitama and that usually wins too.




































