Dark Magician

Master I from Royal Games YT on November 9th, 2026
Owned Cards
41 cards

Notes & Combos

hello everyone well with the dm support finally here it's time to update our deck and this is the deck i took to m1 this season so here's some notes for the deck :

main deck : ★15 ish combo starters and a ton of 2 card combinations which are the vast majority in a 5 card hand which make the deck very consistent

★ i do not run future silence as i think having more ways to the same monster card can limite your plays as you don't want to see multiples unless it's curtain which can be used during both turns , future silence is an amazing card but because in our deck we're only searching shining dmg its value decreases compared to playing it in a full shining sarc deck , same thing can be said about something like prep and that's why i only run 1 prep and 1 ioc : originally i was running 2 ioc then i decided to play 1 and 1 just to increase the spell count for pharaoh servant

★ only 2 Pharaoh cuz we're running the shining package which limits the amount of spells we play in the deck , also not the best starter on its own, with ioc it's as if we're running 4 copies and that's enough for now

★ 2 soul servant i tried 1 and missed the second mainly for the grind game

★ 1 talisman, that card is amazing I've been experimenting with it since the support released and having that 1 copy to search or set is absolutely worth it , just 1 cuz 3 seems like an overkill to me mainly cuz you replace the other copies for non engine that can help you going second and first more the, the card has so much outplay potential but the more you rank up the better your opponents becomes

★ circle very good going second and well it can hit now going first so definitely worth playing it can combo with soul sarvent as well which starts your plays and sometimes it can be an additional interruption especially in those simplified game stats

★ Shining dm i hate you for ruining my opening hands 😭

For the non engine:

★ Crossout extremely important to negate problematic hand traps , ash fuwa maxxc and droll the best hand traps in the game alongside impulse and spark

★ super poly the best board breaker and it can be a starter going second thanks to mixousia, mudgragon wasn't performing the best in this format so i cut it

★ the rest of the ED explains itself, no tomahawk lines because i prefer having the space for super poly, and the line i go for allow me to draw up to 3 cards which is better for for resources, gives you a higher chance of drawing broken hand traps as well

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Replays

Amazing replays breaking boards going second and even more replays coming soon : https://youtu.be/vTOSa5HmdT0?si=2BRj7wIOReMU_lCR

a complete combo guide should be out in my YouTube channel so check it out : https://youtube.com/@royalgames6090?si=5a32Fet-_pr7q_we