Orcust

Master I from on November 23rd, 2025
cp-ur 930 + cp-sr 360
40 cards

Notes & Combos

I had a blast with this list. I had a 15 winstreak from Master 3 straight to Master 5, while going second in 10 of them.

Pure Orcust just feels so good to play. Thanks to the high non-engine count, going second doesn't even feel all that bad. The bystials came up a lot, both as interruption and extenders.

I very much prefer the higher non-engine count and impulse over the FS/Millenium variant.

A few cards that didn't ever come up were the bomber dragon and borrelsword.

Borrelsword was meant to be the out to liger dancer under girsu. Thing is, no lunalight player ever got to liger against me. I kinda keep it in as a peace of mind, but it is definitely cutable.

Bomber dragon also just kinda never came up. In theory it's a nice board clear or endboard piece, but in both situations I always just prefered Enlilgirsu as both follow up and removal.

Linkuriboh is very nice to have. It allows your Girsu to get much farther into the combo even if Galatea-i has already been used (or you want to save it for another push). Another bonus is that you can convert the world legacy token you steal with Enlilgirsu into S:P.

There are pretty few changes I would make. Maybe play a second galatea-i instead of one of the link 4s as I did miss it some times.

If there are any questions, I am happy to answer.

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