Notes & Combos
Straightforward pure Azamina deck, just adding in the Diabell package which makes Chase act as copy 2/3 of Wanted for the purposes of fusing with a Sinful Spoils (place Vengance on field)
Juraishin is a board wipe you can make with Poplar + Diabellstar in a pinch, though keep in mind the Impulse lock for all the synchros except Snake-Eyes Vengeance, it does disable them. Impulse also disables basically all your monster hand traps for that matter, but that's never relevant since you'd use all of them before Impulse ever comes up (and if you didnt open them going second then they're already not getting activated as is)
Why hand traps instead of reasoning+lava golem? Because Maxx C is a card that exists. It's kinda good, if you hadn't heard. This deck can OTK into a weaker board easily, thanks to the new Azamina fusion boss, so a turn skip handtrap isn't just good, it's a free win.
Overall climb was pretty chill. Maliss is still maliss for now, but that'll be gone soon thankfully.
Anyway Wanted back to 3 when?
































