Tellarknight

Master I from kenn¥ on November 7th, 2023
Owned Cards
40 cards

Notes & Combos

replays are DOPE 049578024 add me on MD to watch!

So pulled from the new pack since I wanted sakitama, maybe morganite, the fire chick and...you know what, these tellrknight cards look kind of dope, main deck is cheap, why the **** not, right?

7k gems later I'm off on this instellar constellar satellarrsrlskfbrj journey.

I used this deck from m5-m1, and holy shxt I hate this meta. live twin spright, D-link, Lab--these are the fair match ups btw--MATHMECH, PURRELY, STUN, STUN, STUNNNNNNNNNNNNNNHDJDNRKC!!

So the deck is ftk basically. If you have deneb/unuk + lyran you can turn skip if theres no interruptions. there are other 3 card combinations as well. And if your hand is gaseous maximus you can even protect the ptoly from imperm with skybridge (i did it once. its rare but hilarious).

outside of turn skip, which you should not do if opp has any prompts, the main combo line is also basically ftk. You just need a constellar and a lvl 4 basically. You end on 4 mat apo, ip, double field pop, and a bounce or anti send to(or retrieve from) gy/dark monster negate (great vs d link, branded and tear). One person broke this board and it was with sphere mode, and it was a one of, and it was stun. and even then i still couldve come back but they flipped rivalry AND TCBOO. You also grab follow up throughout the combo so you are gucci if they manage to break you btw.

On the flip side the deck has a hard time otk'ing. You can get locked into xyz/tellarknight attacks only so you basically have to use delteres and altairan to break opps board before you zeus or combo them into the shadow realm in order to take a firm lead.

The deck can also be bricky. You can add more lvl 4 extenders to help but its really because konami has Mcguyver'd some archetypes together and they dont completely mesh. Need more bi-stellar monsters konami!

belle is there for mathmech, lab, d link, branded. she was goated. won me a lot of games.

I also wanted azalea in here for more backrow hate/alrernative play to goddess but space is tight. maybe -bagooska? but the non-target/non-destruction effect helps get to zeus.

Not sure if its the deck or current meta but my climb was very streaky. ranked down once from m3-m4 i think. But swiftly climbed back.

Build it if you think the cards are cool, otherwise pass until Konami gives more support. Not a pushover deck by any means though. Can play through all the disruption with thr right hand.

sorry for the length again :'(

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Replays

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