Notes & Combos
Messed around with fiendsmith primite dipity piles all month since it seemed fun but never did better than average with it. Switched to this deck yesterday and went 14-1 in my last 15 games to Master 1. I feel like this is the best and most powerful deck still despite what the tier list says. The limit 1s probably wont impact that very much either since the gameplay loop remains the same.
Deck notes:
- Playing veiler instead of more powerful blowout handtraps like droll because of just how many fiendsmith primite control decks were on ladder. If the meta shifts the you can mess around with the ratios of veilers, imperms, drolls, ghost ogres, etc.
- Uninterrupted in a best of all worlds hand you can end on Desirae AND Caesar AND Apollousa AND Flamberge with I:P in backrow
- Most of the time though you will be using your millenium/fiendsmith stuff first to bait handtraps or make a Caesar to insulate your plays, before going into the snake eyes combo
- I'm running Amblowhale instead of Sunlight Wolf because I'm dumb and always mess up using it correctly. Easier for me just to end on an Amblowhale + people always forget it has effects that matter