Infernoble Knight

Master I from on May 28th, 2025
cp-ur 1200 + cp-sr 600
60 cards

Notes & Combos

Thanks to Iphonz for the Suggested Build Using Mellenium Cards

They are insanely good and open up so many different lines thanks to them being free bodies + their levels are just perfect.

Key Strengths
  • They can make Isolde without a normal summon (except with Wedju temple start)
  • They bait handtraps.
  • Easy early Baronne play thanks to Golem + any level 4 warrior + Turpin's secret effect
  • Roland + Shield = Baronne
  • Free Doom Dragon (Really good going second + can trigger Angelica by targeting it + Lvl 8 + can be used for S/P banish)
  • Can clutch wins going second vs Maxx-C in minimal summons thanks to their high attack + Doom Dragon.

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Snake-Eyes Cards

The Snake-Eyes cards are a personal tech choice of mine, they can be omitted for more non-engine. I personally found them useful to have for the following reasons:

  • Diabellstar/OSS becomes full combo thanks to the Snake-Eyes cards generating a lot of bodies (i.e: Isolde without requiring another warrior in hand).
  • Snake-Eyes cards are all handtrap magnets which helps when starting with them as the opponent still has no info about the deck we are playing.
  • They can make Apollo very easily and also early if needed to protect the Isolde play (though this rarely happens since the opponent will 100% use their handtraps against the Snake-Eyes cards).
  • Their levels can come up clutch for our Synchro monsters (lvl 1 non-tuner + Oliver for Angelica / Flamberge + lvl 1 tuner for Charles + 2 free bodies).
Downsides
  • Adds more normal summons which competes with Neo-Space Connector.
  • Some bricky hands at times (though the Flamberge in hand is actually not that bad sometimes as we can easily send it to the grave using Diabellstar or Wedju-Temple + Doom Dragon, which can extend through a Nibiru easily).
  • Extra deck is already tight and Linkuriboh is mandatory — I would have loved to put Zombie Vampire here as well.

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Non-Engine Choices

For the non-engine choices, I prefer higher impact handtraps in the current meta:

  • Nibiru is really good against a lot of decks, especially Blue-Eyes, so I played 3.
  • Droll is auto-win against some decks as well or if the opponent does not respect it. I feel that it is mandatory to play in Infernobles as we can easily play through our own Droll if we don't have another way to negate Maxx-C/Mulcharmy.
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