Notes & Combos
Impulse
Impulse didn't feel super fantastic but it never felt that bad either. Fire Engine is a weird card but unlike other bricks it can at least pop out of the hand. Honestly it's nice to have other targets, as without them you honestly have more searches than search targets in this deck which sucks. But primarily, they're really fun to play. T0 in-engine interaction is my favorite.
Funny extra deck package?
Before S:P came out, I was playing the Firewall package in the extra deck because it was very nice to have a spell/trap negate to beat cards like Feather Duster and Evenly Matched (but also because I have a royal Link Decoder and Firewall Dragon). Once S:P arrived, I tried keeping the package, but found I basically never went into it because using my material to make S:P to protect Turbulence usually meant I couldn't go into it.
S:P 2
I couldn't tell you what I'd cut for it, but a second S:P could be good. Though the second one's not as necessary as in the TCG because we still have Spright Elf for whatever reason. Some cards that could be cut are Selene and/or Accesscode Talker, but personally I like having both OTK packages. The Zealantis line is on average better but there are times when the Accesscode line is the one that works better.








































