Notes & Combos
First things first, I took out the gamma package and replaced it with orbital. I saw driver in the hand one too many times and got fed it with it and replaced the entire package with orbital. This increased my consistency while also saving my sanity in one fell swoop.
Second thing is I took out Zeus. In return I get S:P Little Knight. I think it's a little better. Not that much harder to get out with the benefit that I can use her effect more than once unlike with Zeus (unless I bother to make it with 4 mats).
Lastly, I took out the field spells and 1 sarc. The field spell is inherently minus 1 in the hand while having too many sarc in the hand is kind of infuriating.
Going first, your ideal end board is Solflare, Lord, Hope, GPD, and PBD. Alternative end board is Lord, Hope, GPD, and PBD. The alt board happens more often if you use Horus engine.
Going second, you should try to OTK. However, if you are likely not able to OTK that turn, the Horus engine provides big beefy bodies that can run over cards like I:P Masq, S:P Little Knight, or a 3-Mat Apollousa before they can become an issue.
Then you can use the cipher package to further break their board using Cipher's steal, convert the stolen monster into Cipher X, make either Cipher or Cipher X into Full Armor to pop a face up card, then turn Full Armor into Cipher Blade to pop any card on the field.
Then you make S:P Little Knight.
It's a nice gameplay loop when you're allowed to get that far.





































