Dinos

Master I from Kulan_G100 on March 19th, 2026
cp-ur 1050 + cp-sr 870
60 cards

Notes & Combos

Notes for March 2026

Finally, I made it to Master I with a Dino deck! I want to thank dante for the overall deck concept, as well as esccanor and kingmahde for their combo videos. That is how I learned the deck.

I removed the Jurrac package because one board wipe typically doesn't win you the game anyway. I even tried the Evol package but bricked too many times on the trap card. I opted for more starters to boost consistency.

Deck Composition
  • 1-Card Combos: 9 (Mistva ×3, Extra-Foolish ×3, Ryu-Ge Rising ×3)
  • 1.5-Card Combos: 5 (Melody ×3, Sanctuary ×2)
  • 2-Card Starters: 13 (Ovi ×3, Misc ×3, Fossil Dig ×3, War Zone ×3, Archo ×1)
  • 2-Card Enablers: 5 (Baby ×3, Petit ×2)
  • Hand Traps: 11 (Ash ×3, Fuwalos ×3, Purulia ×2, Droll ×2, Maxx C ×1)
Combo Rate Probability (P)
  • P (Any Combo 1CC/1.5CC/2CC combined): 85.8% (Δ+1.5%)
  • P (1-Card Combo): 57.0%
  • P (1CC or 1.5CC): 74.9% (Δ+3.0%)
  • P (2CC): 68.8%
  • Brick Rate (No Combo Possible): 14.2% (Δ-1.5%)
Why 60 cards over 55 or fewer?

The 60-card build trades a higher 1-card combo rate for better brick dilution (e.g., fewer double Hakva/Emva hands). It also expands your tech toolbox with searchable cards like Dogoran and Ryu-Ge End.

Flex Spots
  • Main Deck (MD): ×2 Ritual Sanctuary, or any of the handtraps depending on the current meta.
  • Extra Deck (ED): Lunalight Perfume Dancer, TY-PHON and Laggia.
Strengths and Weaknesses

Weaknesses:

  • Droll: The deck relies on searching. Try to use Ryu-Ge Rising in the draw phase. Then, place Mistva in the ED if you already have War Zone in hand.
  • Brick Rate: It's still possible to brick due to some unplayable hands, and also limitations in the number of 1-card combos.

Strengths:

  • High Ceiling: Capable of much stronger end-boards than standard Dinos.
  • Versatile Cards: Anva offers Turn 2 board-breaking and negation, while Extra-Foolish Burial also acts as spot removal by dumping N'tss to pop threats like Herald. The Galaxy package also helps break boards.
  • Handtrap Resilience: Baits Ash or Impulse before committing to the Dino engine. Unlike standard Dinos, an Ash on Misc isn't turn-ending. The deck plays moderately well under Maxx "C" or Mulcharmies by pivoting to Mistva and Spell/Trap interruptions (giving the opponent 2-3 draws).
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ID: 862-489-561